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Krzysztof Garstka, From Cyberpunk to Regulation – Digitised Memories as Personal and Sensitive Data within the EU Data Protection Law, 8 (2017) JIPITEC 293 para 1.

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%0 Journal Article
%T From Cyberpunk to Regulation – Digitised Memories as Personal and Sensitive Data within the EU Data Protection Law
%A Garstka, Krzysztof
%J JIPITEC
%D 2017
%V 8
%N 4
%@ 2190-3387
%F garstka2017
%X Every new medium through which information can be communicated is likely to bring new challenges for the established data protection laws and paradigms. In the light of progressing research aimed at deciphering the human brain, this article seeks to analyse the General Data Protection Regulation’s ability to respond to the possible appearance of memory digitisation technology. To this end, the article draws on the fictional setting of a PC game entitled Remember Me, where such a technology was developed and embraced by the society. In an exploratory analysis, the GDPR’s definitions of personal and sensitive data are tested regarding their ability to remain “technology-neutral” in the face of an information technology capable of identifying individuals in unique and unprecedented ways. The article confirms the Regulation’s preliminary potential to accommodate the studied invention and proposes an interpretation of the corresponding articles of the GDPR, aimed at the adequate protection of data subjects.
%L 340
%K Digitised Memories
%K General Data Protection Regulation
%K Personal Data
%K Sensen
%K Sensitive Data
%U http://nbn-resolving.de/urn:nbn:de:0009-29-46379
%P 293-303

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Bibtex

@Article{garstka2017,
  author = 	"Garstka, Krzysztof",
  title = 	"From Cyberpunk to Regulation -- Digitised Memories as Personal and Sensitive Data within the EU Data Protection Law",
  journal = 	"JIPITEC",
  year = 	"2017",
  volume = 	"8",
  number = 	"4",
  pages = 	"293--303",
  keywords = 	"Digitised Memories; General Data Protection Regulation; Personal Data; Sensen; Sensitive Data",
  abstract = 	"Every new medium through which information can be communicated is likely to bring new challenges for the established data protection laws and paradigms. In the light of progressing research aimed at deciphering the human brain, this article seeks to analyse the General Data Protection Regulation's ability to respond to the possible appearance of memory digitisation technology. To this end, the article draws on the fictional setting of a PC game entitled Remember Me, where such a technology was developed and embraced by the society. In an exploratory analysis, the GDPR's definitions of personal and sensitive data are tested regarding their ability to remain ``technology-neutral'' in the face of an information technology capable of identifying individuals in unique and unprecedented ways. The article confirms the Regulation's preliminary potential to accommodate the studied invention and proposes an interpretation of the corresponding articles of the GDPR, aimed at the adequate protection of data subjects.",
  issn = 	"2190-3387",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-29-46379"
}

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RIS

TY  - JOUR
AU  - Garstka, Krzysztof
PY  - 2017
DA  - 2017//
TI  - From Cyberpunk to Regulation – Digitised Memories as Personal and Sensitive Data within the EU Data Protection Law
JO  - JIPITEC
SP  - 293
EP  - 303
VL  - 8
IS  - 4
KW  - Digitised Memories
KW  - General Data Protection Regulation
KW  - Personal Data
KW  - Sensen
KW  - Sensitive Data
AB  - Every new medium through which information can be communicated is likely to bring new challenges for the established data protection laws and paradigms. In the light of progressing research aimed at deciphering the human brain, this article seeks to analyse the General Data Protection Regulation’s ability to respond to the possible appearance of memory digitisation technology. To this end, the article draws on the fictional setting of a PC game entitled Remember Me, where such a technology was developed and embraced by the society. In an exploratory analysis, the GDPR’s definitions of personal and sensitive data are tested regarding their ability to remain “technology-neutral” in the face of an information technology capable of identifying individuals in unique and unprecedented ways. The article confirms the Regulation’s preliminary potential to accommodate the studied invention and proposes an interpretation of the corresponding articles of the GDPR, aimed at the adequate protection of data subjects.
SN  - 2190-3387
UR  - http://nbn-resolving.de/urn:nbn:de:0009-29-46379
ID  - garstka2017
ER  - 
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Wordbib

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ISI

PT Journal
AU Garstka, K
TI From Cyberpunk to Regulation – Digitised Memories as Personal and Sensitive Data within the EU Data Protection Law
SO JIPITEC
PY 2017
BP 293
EP 303
VL 8
IS 4
DE Digitised Memories; General Data Protection Regulation; Personal Data; Sensen; Sensitive Data
AB Every new medium through which information can be communicated is likely to bring new challenges for the established data protection laws and paradigms. In the light of progressing research aimed at deciphering the human brain, this article seeks to analyse the General Data Protection Regulation’s ability to respond to the possible appearance of memory digitisation technology. To this end, the article draws on the fictional setting of a PC game entitled Remember Me, where such a technology was developed and embraced by the society. In an exploratory analysis, the GDPR’s definitions of personal and sensitive data are tested regarding their ability to remain “technology-neutral” in the face of an information technology capable of identifying individuals in unique and unprecedented ways. The article confirms the Regulation’s preliminary potential to accommodate the studied invention and proposes an interpretation of the corresponding articles of the GDPR, aimed at the adequate protection of data subjects.
ER

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Mods

<mods>
  <titleInfo>
    <title>From Cyberpunk to Regulation – Digitised Memories as Personal and Sensitive Data within the EU Data Protection Law</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Garstka</namePart>
    <namePart type="given">Krzysztof</namePart>
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  <abstract>Every new medium through which information can be communicated is likely to bring new challenges for the established data protection laws and paradigms. In the light of progressing research aimed at deciphering the human brain, this article seeks to analyse the General Data Protection Regulation’s ability to respond to the possible appearance of memory digitisation technology. To this end, the article draws on the fictional setting of a PC game entitled Remember Me, where such a technology was developed and embraced by the society. In an exploratory analysis, the GDPR’s definitions of personal and sensitive data are tested regarding their ability to remain “technology-neutral” in the face of an information technology capable of identifying individuals in unique and unprecedented ways. The article confirms the Regulation’s preliminary potential to accommodate the studied invention and proposes an interpretation of the corresponding articles of the GDPR, aimed at the adequate protection of data subjects.</abstract>
  <subject>
    <topic>Digitised Memories</topic>
    <topic>General Data Protection Regulation</topic>
    <topic>Personal Data</topic>
    <topic>Sensen</topic>
    <topic>Sensitive Data</topic>
  </subject>
  <classification authority="ddc">340</classification>
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        <start>293</start>
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  <identifier type="issn">2190-3387</identifier>
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  <identifier type="citekey">garstka2017</identifier>
</mods>
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Full Metadata

JIPITEC – Journal of Intellectual Property, Information Technology and E-Commerce Law
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