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Pinar Oruç, 3D Digitisation of Cultural Heritage: Copyright Implications of the Methods, Purposes and Collaboration, 11 (2020) JIPITEC 149 para 1.

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%0 Journal Article
%T 3D Digitisation of Cultural Heritage: Copyright Implications of the Methods, Purposes and Collaboration
%A Oruç, Pinar
%J JIPITEC
%D 2020
%V 11
%N 2
%@ 2190-3387
%F oruç2020
%X 3D technology is increasingly used in the digitisation of cultural heritage and while parties engaging in such projects need copyright as an incentive, the copyright status of such 3D models are unclear. It is usually assumed they would not be protected, as the scans of existing objects are less likely to be original compared to the 3D models created from scratch. However, it is often overlooked that these projects vary greatly in terms of the chosen method (whether it is laser scanning or photogrammetry), the project’s purpose (if it is for identical copying or if there is any restoration or creative contribution involved) and the collaboration of different people (ranging from employees to volunteers). This article will discuss the copyright implications of the chosen method, purposes and the level of collaboration, in order to show that each of these factors impact the category, originality and the authorship of the resulting work. It will be argued that it is possible, and in some instances very likely, for 3D projects to lead to protectable outcomes under the EU copyright law.
%L 340
%K 3D
%K copyright law
%K cultural heritage
%K laser scanning
%K originality
%K photogrammetry
%K three dimensional
%U http://nbn-resolving.de/urn:nbn:de:0009-29-50966
%P 149-159

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Bibtex

@Article{oruç2020,
  author = 	"Oru{\c{c}}, Pinar",
  title = 	"3D Digitisation of Cultural Heritage: Copyright Implications of the Methods, Purposes and Collaboration",
  journal = 	"JIPITEC",
  year = 	"2020",
  volume = 	"11",
  number = 	"2",
  pages = 	"149--159",
  keywords = 	"3D; copyright law; cultural heritage; laser scanning; originality; photogrammetry; three dimensional",
  abstract = 	"3D technology is increasingly used in the digitisation of cultural heritage and while parties engaging in such projects need copyright as an incentive, the copyright status of such 3D models are unclear. It is usually assumed they would not be protected, as the scans of existing objects are less likely to be original compared to the 3D models created from scratch. However, it is often overlooked that these projects vary greatly in terms of the chosen method (whether it is laser scanning or photogrammetry), the project's purpose (if it is for identical copying or if there is any restoration or creative contribution involved) and the collaboration of different people (ranging from employees to volunteers). This article will discuss the copyright implications of the chosen method, purposes and the level of collaboration, in order to show that each of these factors impact the category, originality and the authorship of the resulting work. It will be argued that it is possible, and in some instances very likely, for 3D projects to lead to protectable outcomes under the EU copyright law.",
  issn = 	"2190-3387",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-29-50966"
}

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RIS

TY  - JOUR
AU  - Oruç, Pinar
PY  - 2020
DA  - 2020//
TI  - 3D Digitisation of Cultural Heritage: Copyright Implications of the Methods, Purposes and Collaboration
JO  - JIPITEC
SP  - 149
EP  - 159
VL  - 11
IS  - 2
KW  - 3D
KW  - copyright law
KW  - cultural heritage
KW  - laser scanning
KW  - originality
KW  - photogrammetry
KW  - three dimensional
AB  - 3D technology is increasingly used in the digitisation of cultural heritage and while parties engaging in such projects need copyright as an incentive, the copyright status of such 3D models are unclear. It is usually assumed they would not be protected, as the scans of existing objects are less likely to be original compared to the 3D models created from scratch. However, it is often overlooked that these projects vary greatly in terms of the chosen method (whether it is laser scanning or photogrammetry), the project’s purpose (if it is for identical copying or if there is any restoration or creative contribution involved) and the collaboration of different people (ranging from employees to volunteers). This article will discuss the copyright implications of the chosen method, purposes and the level of collaboration, in order to show that each of these factors impact the category, originality and the authorship of the resulting work. It will be argued that it is possible, and in some instances very likely, for 3D projects to lead to protectable outcomes under the EU copyright law.
SN  - 2190-3387
UR  - http://nbn-resolving.de/urn:nbn:de:0009-29-50966
ID  - oruç2020
ER  - 
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Wordbib

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ISI

PT Journal
AU Oruç, P
TI 3D Digitisation of Cultural Heritage: Copyright Implications of the Methods, Purposes and Collaboration
SO JIPITEC
PY 2020
BP 149
EP 159
VL 11
IS 2
DE 3D; copyright law; cultural heritage; laser scanning; originality; photogrammetry; three dimensional
AB 3D technology is increasingly used in the digitisation of cultural heritage and while parties engaging in such projects need copyright as an incentive, the copyright status of such 3D models are unclear. It is usually assumed they would not be protected, as the scans of existing objects are less likely to be original compared to the 3D models created from scratch. However, it is often overlooked that these projects vary greatly in terms of the chosen method (whether it is laser scanning or photogrammetry), the project’s purpose (if it is for identical copying or if there is any restoration or creative contribution involved) and the collaboration of different people (ranging from employees to volunteers). This article will discuss the copyright implications of the chosen method, purposes and the level of collaboration, in order to show that each of these factors impact the category, originality and the authorship of the resulting work. It will be argued that it is possible, and in some instances very likely, for 3D projects to lead to protectable outcomes under the EU copyright law.
ER

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Mods

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  <titleInfo>
    <title>3D Digitisation of Cultural Heritage: Copyright Implications of the Methods, Purposes and Collaboration</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Oruç</namePart>
    <namePart type="given">Pinar</namePart>
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  <abstract>3D technology is increasingly used in the digitisation of cultural heritage and while parties engaging in such projects need copyright as an incentive, the copyright status of such 3D models are unclear. It is usually assumed they would not be protected, as the scans of existing objects are less likely to be original compared to the 3D models created from scratch. However, it is often overlooked that these projects vary greatly in terms of the chosen method (whether it is laser scanning or photogrammetry), the project’s purpose (if it is for identical copying or if there is any restoration or creative contribution involved) and the collaboration of different people (ranging from employees to volunteers). This article will discuss the copyright implications of the chosen method, purposes and the level of collaboration, in order to show that each of these factors impact the category, originality and the authorship of the resulting work. It will be argued that it is possible, and in some instances very likely, for 3D projects to lead to protectable outcomes under the EU copyright law.</abstract>
  <subject>
    <topic>3D</topic>
    <topic>copyright law</topic>
    <topic>cultural heritage</topic>
    <topic>laser scanning</topic>
    <topic>originality</topic>
    <topic>photogrammetry</topic>
    <topic>three dimensional</topic>
  </subject>
  <classification authority="ddc">340</classification>
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  <identifier type="citekey">oruç2020</identifier>
</mods>
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JIPITEC – Journal of Intellectual Property, Information Technology and E-Commerce Law
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